![]() Once your Mac reboots, you'll be set up with macOS High Sierra. How to get started with the macOS High Sierra developer beta The installation helper will allow you to transfer information from your current operating system, or you could choose to do a clean installation to start your Mac from scratch. Select the partition you wish to install the software on.Select Show All Disks to switch from your main partition.Click Agree to confirm that you have read the terms.Select Continue when the download is finished and ready to install.Create a partition on your Mac if you haven't already done so.To keep your Mac's data from getting corrupted by a beta operating system, you can partition your Mac's hard drive to run macOS High Sierra in tandem with your current operating system. How to install the macOS High Sierra beta on a partition Grab a cup of coffee while you wait for the software to finish installing. You'll see a black screen with the Apple Logo and a progress bar. Your Mac will reboot to install macOS High Sierra. Follow the instructions to install macOS High Sierra.It’s good to know these are options, and I’m really glad you pointed them out and took the time to explain them.How to install the macOS High Sierra developer betaĪfter macOS High Sierra is finished downloading, you will be prompted to install the software automatically. I’ll go and learn more about disk partitions and images, and maybe I can use Xcode 10 without having to upgrade my current unity 5.6.4p1 production using one of these steps. I appreciate the info about how disk images and partitions can make more versions of unity safe for high Sierra. ![]() But I think that unity used to be more friendly to people like me who don’t have that knowledge built in.Īnd that’s fine if we need to learn disk images and such, and I believe you that once we learn it they are great tools and probably simple to implement.īut there is, bit by bit, the feeling that people like me may be left behind because we don’t know how to do these admittedly basic technical steps. I know that they may be second hand to many, many people and basic and powerful technical tools. I’ve been fine to date without using either. I guess my point is that’s i would like to use unity safely without having to know how to use disk images or disk partitions. This is the command I used to partition: sudo diskutil apfs resizeContainer disk0s2 235g jhfs+ HFS 15gĬlick to expand.Please don’t kill me, but I don’t know what a disk image is. After this, partitioning worked, now I have a HFS partition for Unity5.5.0p4. I had to completely remove ALL localsnapshots. >sudo tmutil deletelocalsnapshots -180111 In order to fix them, a combo of tmutil commands: The issue was Time Machine and local snapshots. This was the crash text: Assertion failed: (self.minimumSize diskutil apfs resizeContainer disk0s2 limits Posting this incase anyone else runs into this.įirst I was seeing the Disk Utility application crash on clicking the Partition button. Had some issues creating a second HFS partition outside the main APFS Volume due to TimeMachine. We dropped the cache and rebuild from the High Sierra Unity and the cache files work on all platform. They did not present any unusual activity in Unity on older versions of MacOS, but they did on High Sierra. Then we we turn the cache server back on after having nuked the Library folder again, it goes back to the problem described above.Įvidence seems to indicate that the resources in the Cache Server were some how bad. It is possibly the interaction with our cache server in that when we open with out the Library folder and without a Cache Server it continues to operate normally. This is certainly a big red flag on High Sierra, but we are looking for conformation OR a workaround if one exists. We can confirm on MacOS Previous to this version we are not experiencing this issue. Is it a High Sierra issue unrelated to APFS? What is causing on secondary open for the assets to become unlinked. ![]() I also checked the logs for anything mentioning the assets by guid and again nothing found. We checked the Console log for serialization issues and none were found. We confirmed this with MD5 sums pre and post Secondary open. We checked and the files themselves do not change. The we close Unity and reopen it and a lot of our Assets became unlinked. Launching Unity without the "Library" Directory has Unity Pull in all assets from source and the Unity Cache Server. We are running into the Following scenario. I have a question if our situation is related to a High Sierra issue.
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